
I especially grew attached to seeing how the lives of Katya and Nastya (a mother and daughter you save early on in the game) improve as the game progresses. This works well for the most part, as it was always exciting to see what the characters had been up to in-between the time-jumps segmenting the game’s levels. Instead, you, as Artyom, hop into their lives at specific points, witnessing notable moments in their journey on The Aurora. You don’t see everything these characters do and achieve. The characters in Metro Exodus are at the forefront of the story and developed in a substantial way from the last two games.īecause the game takes place over a year, the narrative isn’t continuous. I loved the focus on characters and it was a joy to see some of my favourites get more of a focus than they had in the past. 4A Games’ decision to focus on the characters of the Metro world allows them to flesh long-time characters such as Anna out, adding depth and personal connection that feels natural for the first time in the series. That narrative’s theme of hope for something better remained enticing throughout the game, especially after a few key plot points mid-way through. Whilst searching above the Metro they come across a giant steam locomotive called The Aurora, which allows them to travel across the ruins of Europe in search of that destination. The decision to leave the relatively safe confines of the Metro comes from Artyom wanting to find a home above ground that is safe to live in, away from the mutants that scarper through the tunnels and the radiation that makes every breath life-threatening.

Instead, the characters from the previous two games, such as Anna and Miller, are the focus of Exodus’ year-long expedition across Russia. Characters Take Center StageĪs mentioned above, mutants are not the focus of Exodus’ story.
#METRO EXODUS REVIEW SERIES#
However, it is a shame that the achievements of Exodus and the innovations it makes to the series comes with the sacrifice of some of the aspects the Metro series is beloved for. But throughout the game, all of them leave their impact, add a whole new dimension to the Metro franchise and create an enjoyable twenty-five journey across post-apocalyptic Russia. There is no mention of the mutants that were so prevalent in the first two games and surviving during combat is a lot harder than in 2033 and Last Light. Gone are the claustrophobic tunnels and dark, dank pathways of the Metro, in favour of large, open landscapes and bright sunshine found above ground.

The first few hours of Metro Exodus was a bewildering experience for me, as a fan of the series.
